It was the little things, then, that disappointed me about Rome II, rather than any one major change. For me, the series was at its best around the original Rome: Total War and its follow up Medieval II: Total War. Those games excelled at masking a deep and somewhat complex strategy game behind some easy to understand prompts, icons and menus, with the added bonus of some wonderfully cathartic real time combat to enjoy when the resource management and strategic positioning was getting a little dull. To better understand Total War: Attila’s strengths and weaknesses, it helps to understand what the Total War series does so well, and where its games have lapsed somewhat in the last few years.
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